Case: Loge

Client: Talent Vectia

What we did: game design, user interface, programming (MEANstack), server and user applications

Release: November 2016

A functioning and effective interaction is crucial for an organisation. If the communication doesn’t work, it impacts the functionality of the whole organization. Because nowadays a lot of people work from a distance, it’s not always easy to organise development discussions for all the employees. Loge is the solution to this: it is a gamified online platform for improving the communication and work efficiency within organisations.

When everyone’s voice is heard in the interaction and everyone partakes in the development of practices, the communality and cooperation skills of the organisation improve. This, in turn, helps in increasing the efficiency and profitability of the organisation. Thus, it is important to strive for good communication – and make improving it inspiring and fun.


For this end, Talent Vectia created the Loge board game already over ten years ago. The game helps organisations enhance their functionality and group dynamic. Board games, however, require the immediate presence of the players. This means that it is not always easy to bring the organisation’s telecommuters together to play the game. This led to the idea of digitalising Loge. In the autumn of 2016, Talent Vectia began to seek for a developer for the digital version of their game. Our paths crossed and we got to implement the digital version of Loge.

AIMS AND GOALS

The basis of the digital version of Loge was, of course, the original board game by Talent Vectia. The board game was to be created into an online service that doesn’t require the presence of a game organizer. The use of the digital version was to be easy, well instructed and adequately paced so that playing it online would be inspiring and intuitive. In-game text chat and voice chat were required so the players could discuss the game’s questions and challenges. Automatic analysis and statistics of the players’ performances were also to be implemented. This was crucial addition to the digital version, since this was not even possible on the board game version. The statistics would for example enable reviewing the progress of the players as well as showing how unanimous responses they have reached.

CO-OPERATION

Talent Vectia led the designing of the game. In addition to this, the “situations” of the game, i.e. the challenges the players are tasked with, were created by the experts of Talent Vectia. These situations are presented to the players in the form of questions, and the players need to work together find an answer to the question.

Software development house IT Group helped in designing the game, creating a landing page for the game as well as testing the game. We, on the other hand, were responsible for the technical implementation of the game. This means that we programmed the game, created the graphics, did the testing and handled the project management.

The project started by implementing the first demo version. This was done to ensure that the concept was working. Based on the feedback from testing the demo version, the basic version of the game was designed. The demo version was used as the basis of this. After this, the game was put to use and expanded version by version based on the gathered feedback and features that were wished for. After each update, the game became even more interactional and versatile.

OUTCOME

The digital version of Loge, also called Loge, is a browser based tool to enhance the interaction and efficiency of organisations. The players are given various situations, to which they must vote their preferred solution. The players can discuss the solution via text chat or voice chat. All of the features and instructions of the board game were embedded to the digital version. However, a lot of new features were also added. These features were made possible by the new digital format and include automatisised group-forming, visualisation of the players’ progress, high score lists, a feedback channel as well as a motivating reward system that can utilise real-life rewards.


To make the game more useful for the superiors within the organisation, automatic analysis and statistics of the game sessions and players’ performance were implemented. With these the players’ progress can be reviewed and areas in need of development can be spotted. The statistics, thus, work as a database on how the practices and interaction skills of the organization have improved.

Loge was released in November 2016 as a website. After this, the cooperation between us and Talent Vectia has continued using the methods of agile software development to create even more versatile and interesting versions of Loge. The game is constantly expanding and becoming even better.

 

You can read more about Loge from its own site or by watching this introduction video.